Improbable
Game Programmer (May 2019—present)
I'm a Gameplay/UX Programmer at Improbable, working on an upcoming multiplayer RPG.
What does my job involve?
- Writing C++ code and Blueprints to iterate on various systems
- Working closely with Unreal Engine 4's Slate and UMG frameworks to build menus and other UIs
- Creating and maintaining a robust suite of automated tests, including full coverage of the UI system
- Prioritizing stability and fixing regressions rapidly before adding new features
- Working with native and external profiling tools to optimize performance
- Working with designers and artists to cultivate the best possible game experience
I'm also credited as a contributor (nklose) for Unreal Engine version 4.26 for a change I made to allow users choose a blueprint class as the default parent for UI widgets newly-created in the editor.
What's Improbable?
Improbable is a software and video game development company founded in 2012 in London. I work for its Canadian office in Edmonton, Alberta. The studio's goal is to use SpatialOS alongside Unreal Engine to create a multiplayer RPG world.
You can learn more about Improbable at its official website.